Black Kid TV
By Victor Williamson Oct. 10, 2014
Little Bill
Names:
Black Kid TV
Black Cartoons (Cartons more searchable?)
Black Kid Cartoons
African Kid Cartoons
Black Children Cartoons
African Cartoons
Afrocentric Cartoons

More on Names (puppets):
African Horrors
African Stories
Lion and Brer Rabbit
Black Folks with Lion and Brer Rabbit
Lion and Brer Rabbit Black Folks
Brer Rabbit and Lion Black Folks
Brer Rabbit and Lion Black Folktales
Brer Rabbit and Lion Black Stories
Brer Rabbit and Lion Folks and Stories
Brer Rabbit and Lion Folk Stories
Brer Rabbit and Lion Horror Stories
Brer Rabbit and Lion Histories
Brer Rabbit and Lion Fun Horrors (This one generated a smile)
Brer Rabbit and Lion Funny Horrors
Brer Rabbit and Friends

Names to distance from Brer Rabbit (still puppets):
Brother Rabbit
Brother Rabbit Histories
Tales of Brother Rabbit
Brother Two Ears
Brother Bunny Ears
Brother Bunny and Lion
Brother Bunny and Fox
Brother Bunny and Uncle Fox
Brother Bunny, Uncle Fox & Friends
Brother Two Ears & Friends
Friends Naa'mean
The Hood
Da Hood (Cartoon)

Ebonics names:
Black Girls Cartoon Names (or w/ black girl leads):
Black Girlz Rock!
Black Divaz
Black Divaz United
Black & Proud
Blackz Proud
Proud Blackz
Divaz
Animated Divaz
Divaz Excite!
Divaz & Fam
Pop Divaz
Divaz in Da Fam
Blackz in Da Fam
Blackz & Fam
Divaz 4 Da Fam
Black Girl Divaz
Black Girlz & Fam
All in Da Fam
All in the Fam
Fam Excite
Princess Blessing 

Book:
Brother Bunny & Uncle Fox Vocabulary Building
Brother Bunny & Uncle Fox Vocabulary Building Stories for Black Students
Brother Bunny & Uncle Fox For Kids
Brother Bunny & Uncle Fox Reading Practice
Brother Bunny & Uncle Fox Math Exercises
Brother Bunny & Uncle Fox Pan-African Stories
Brother Bunny & Uncle Fox Mother Lovers
Mother Loving Brother Bunny & Uncle Fox
Adventures of Brother Bunny & Uncle Fox
Mother Loving Stories of Uncle Fox & Brother Bunny
Mother Loving Stories of Brother Bunny and Uncle Fox
Mother Loving Stories of Brother Two Ears & Friends
Brother Two Ears & Uncle Fox
Brother Two Ears & Uncle Long Tail
Brother Two Ears & Uncle Tail


Bruce Smith's Bebe's Kids Movie, 1992, Hyperion Pictures
Ideas:
HTML5 video with customizable subtitles and voice overs (dubbing) in various African languages
Can dubbing be modularized?

Educational, fun and Pan-African content geared toward children

African Tales
Narrowing in on two characters, one boy and girl, each having a multiple dimensional personality
Boy: 
- Functional - Philosopher (narrates, explains, leader), historian, scientist (solves engineering challenges, gadgets), warrior (fights native tribes)
- Personality - Attitude
- Ethnicity - Yoruba
- Attire - Abeti aja (hat), buba
Girl: 
- Functional - Doctor (Handles medicine, biology)
- Personality - Feisty
- Ethnicity - Igbo
- Attire - Brass wire spirals (anklets), Ornamented charcoal dust and palm oil mohawk (hat), Waist bells, Edo bracelets, Edo necklace, Waist wrap, Chest wrap
Baby: 
- Functional - Rapper, artist
- Personality - Silly
- Ethnicity - African-American
- Attire - Twisties, saggy jeans, sweatshirt

Other things to contrast: colors
I have a feeling that most of the functions can be easily shared across the characters depending on the context. Being in line with the main personality trait of each character is probably most important.

Both: Targeted culture: speech, clothing, language, pop culture
Ideas: Contrast characters. 

Cartoon Setting:
- Student group on school premises after school. (Four) Students create artistic art and models, build machines, and invent products that refer to their various interests in African history and philosophy. The products come to life and/or become functional, and the adventures begin.  Include parallels between students' life the revived stories.

Follow Still I Rise graphic novel for marketability 
- Still I Rise Animated Series
- Still I Rise Pan-African Tales
- Still I Rise Pan-African Animated Series
- Still I Rise Pan-African Animated Cartoon Series
- Still I Rise Pan-African Animated Tales
- Expand to include Pan-African history
- Include histories and science related to the 15 targeted African langues: 
1.) Kiswahili
2.) Hausa
3.) Oromo
4.) Yoruba
5.) Amharic
6.) Malagasy
7.) Somali
8.) Ibibio
9.) Igbo
10.) Chichewa
11.) Kinyarwanda/kirundi
12.) Zulu
13.) Akan
14.) Shona 
15.) Wolof
16.) Gikuyu
17.) Runyakitara
18.) Hatian Creole
19.) Gbe
20.) ChiBemba


First ones: Yoruba, Igbo, Hausa, Kiswahili, Hatian Creole, Zulu, (Oromo, Amharic? (leave these for later))

Smooth Progression
- Just before tragedy strikes, at some climax, star characters are immediately transplanted to a new historical setting. This ensures we don't drag out stale story lines.

Clip Converter: Rip from YouTube, Home


General writing strategies
1) Parallel stories across characters (e.g. Family matters children and parents mirror each other stories in relationships, attitudes, behaviors, etc.)
2) A situation that appears almost impossible to escape, but is escaped through ingenuity of the characters (e.g. Toy Story recycling furnace where toys face eminent end, but are saved by alien toys using an excavator)
3) Lead to believe that someone did the crime, but happens to be someone else (Scream, Elevator)
4) Similarly, brash and sudden plot/mood swings between highs/lows like a roller coaster (e.g. CSI Detective, Super Bowl)
5) Everything re-enforces the (african themed) story: Art, conversations, environment, background, setting, etc.
6) For translation, language learning, cycle through various settings and topics (e.g. school, home, family, cooking, clothes, tenses)
7) Juxtaposing how different worlds of the same world play against one another (e.g. Sausage Party Movie, A Toy Story)
8) Analogies to sensitive topics s.a. heaven/hell/religion (e.g. Sausage Party Movie)
9) Two different interpretations for the same lines/situation, and choose the unexpected (Underground encore episode white man's son says 'We don't need you anymore' but instead of killing frees Rosalee)
10) Pantomime & visual story telling (e.g. Omo Ode De: inwe pees in soup, hits gateman, villagers try to lynch him, fairies dancing, caricatures, etc.)
11) Take advantage of a child's innocence (e.g. Tom & Jerry duck thinks Tom is his 'mommy')
12) Reverse the cliche or stereotype (e.g. Ratatouille rat cooks great meals in kitchen, sweet queen becomes burly bear in Disney's Brave)
13) Play on words (e.g. duty -> doodie)
14) Preserve believability (e.g. Monster's University Mike & Sully uses nifty plan to scare humans rather that following a fairly tale 'scare')
15) Character diversity through similarity (e.g. 4 ninja turtles and 7 dwarfs easily differentiated by band/hat color, personality and weapon)
16) Hierarchical stories, i.e. stories within stories. e.g. Ice Age (larger story: ice age, sub-stories: man vs beast, migration, unusual union)
17) Also from literary devices: imagery, simile/metaphor, hyperbole, personification, alliteration/word play, allegory, irony, allusion, juxtaposition
18) Intermixed: Songs, proverbs, poems, riddles, folktales, sermons, ebonics, pop culture, urban legends, techlore, superstitions, rumors, idioms, speeches, arts & crafts, soul food

Animation Strategies
1) Big eyes and mouth to show expressions/mood
2) Focus on children's toys that can be personified easily to reduce animating overhead (e.g. Toy Story)
3) Caricatures (e.g. Headcases, Ratatouille)
 
Funny LOL
1) Tow truck driver along a winding two lane highway tries to flip over a car with a belt, at which points, it starts to roll, and finally when upright, rolls down over the cliff into the trees and brush aside the highway, and the tow driver briefly runs after it as if to stop it.

Language Targets (Revisited)
It makes sense to target languages/cultures of proximity, intimately and culturally, to African Americans. So thus far I have settled on Yoruba/Igbo as Trans-Atlantic links, Haitian Creole as Caribbean link, Gospel kids as Christian link and Hood kids as African American link.
- Identify phonemes

Multilingual Pan-African Children's Texts
This follows along the lines of a Pan African sacred texts resource that I've been contemplating. A verse-like translated source of fun, engaging and edifying texts primarily geared towards black students that pull from stories, poems, spirituality, games and songs from African cultures, modern and ancient. I think it makes most sense, that instead of writing the Pan-African sacred texts which may be boring and out dated to modern audiences, instead to adapt stories suitable for children, which in term will likely also be suitable for diverse Africans from all walks of life and regions. 

The trajectory is to start collection relevant stories now from the African American, Yoruba, Igbo and Haitian cultures. To become fluent in Yoruba, Igbo and Kreyol and then to start writing the stories, in parallel with cartoon scripts. I would hope that such a monumental work take 10 years and be suitable for providing all manner of original sentence examples on the Agaan dictionary, which today relies on copyrighted or content written by others.

African American Kids Songs
- Individual kids songs for YouTube
- Can stitch them together in a DVD
- Can include both modern pop, church songs and traditional lullabies/play songs.
- Motivation: My children prefer the kids songs on YouTube over the traditional cartoons. Like to sing to it.
- Can split up song groups by genre, say 1) dance (includes hip-hop) 2) religious (this little light of mine, etc.) 3) play (clapping, games, etc.) 4) folklore (e.g. village life s.a. sharecropping & slavery) 5) lullabies (if I can find any) 6) Counting 7) Freedom and liberation, and create a story line for each released on Youtube, and then combined into a DVD. All 2D animated, using my custom built Web-based animation system.
- Piecemeal : Can be done piece by piece, with each production largely separated from the previous for loose coupling. 
- First step is to straightway document songs in score form w/ Csound and notation software and write music in general asap, w/ perhaps enough documented to start production summer of 2019.
- Consider getting an expert in African-American music to narrow down the song selection
- Time lengths: Need to narrow and abridge everything down to a manageable year-long part time animation project.
- Copyright: Again, making money seems like a no-go here esp. if I intend to use pieces from popular hip-hop songs abiding by fair use, so again we're limited to asking for donations until we can get more funding to produce original pieces. 

Short Lengths
Tom & Jerry (1940–1958: Hanna-Barbera/MGM cartoons) 6 - 9 minutes
Short shorts < 3 minutes
Animaniacs Pinky and the Brain 7/11 minutes

First guess for me ~ 4-5 minutes

Pixar Pipeline
Comic -> Character Design (painting, drawing, sculpting) -> Animatic -> Technical Design -> Rigging -> Set (w/ virtual cameras) -> Character Animation -> Textures -> Lighting (~230 per scene) -> Render Farm (~24 hr/frame)

Emotions
Fear, Happiness, sadness, anger, surprise, love
42 facial muscles

Perspective
1-point, 2-point, 3-point, 4-point, 5-point, 6-point
eye level <=> horizon
1) Which items are near/far (sizing)
2) What direction (up, down, side) are you looking from (angles)
3) Vanishing points can be adjusted, even off the page (rooms)
4) How fast are objects vanishing (angles)
   a) Objects going toward level are going away
   b) Objects pulling away from level are coming forward
5) Choose a fixed rectangular frame

Cartoon Character Construction
1) Freeform your ideas
2) Measure basic shapes
3) Add skeletal joints (neck, spine, shoulders, arms, legs)
4) Morph basic forms

Character Design
1) Intricately deformed shapes (mouth, nose, body, hair) seems to be most appealing. Comp. The Simpsons vs. King of the Hill
2) Caricatures of personified art styles throughout the diaspora
3) Keep similar characters together (e.g. 4 ninja turtles)
4) Character shapes can tell stories (e.g. Pixar's Up: Cart shaped like box, Russel like an egg)

Tips on Coloring
1) Mixing complements dull vibrancy (e.g. reg/green, yellow/purple, orange/blue)
2) tints (add white)
3) shades (add black)
4) Share with basic shapes, then add in details
5) Value is brightness, i.e. when converted to gray scale (keep them similar without reason o.w.)
6) Short, quick strokes for hair-like texture. Long, flowing strokes for smoothness
7) Repeated textures create a sense of movement
8) Paint from background to foreground
9) Remove outlines and use non-white textured background for fuller color effect (e.g. Bino and Fino)
10) Alternatively, use outlines slightly darker than the character's skin tone (The Proud Family)
11) Smooth outlines and curves (vectors as opposed to drawing) create crisper looks (e.g. Bino and Fino DVD 2)

Realism
There is a well known phenomena among graphics professionals that the more real graphics are, the more eerie and uncomfortable to become for humans to watch. I find this a lot, where I'm generally unimpressive by very realistic animation, but it comes across as a cheaper version of live action film. Cartoons that are more cartoony in general seem to be more entertaining to watch, for e.g. Bino & Fino and Tinga Tinga Tales, most of which use abstractions that clearly reflect real life objects, but are instead of complex graphics algorithms use simple geometric shapes and simple animations in an effective way. This is important to know because, these simple abstractions are simpler to make which make them viable for producing longer length children's content.

Puppets
I'm thinking now that starting with puppets, moving through 2D and then 3D may be the way to go in order to get out the all so important content. From Pocoyo, I think this may work with all white background adding some color glowing around each puppet to increase the clarity and sharpness of the black and brown characters. These glows may have trailers or streams that flare out from movement, and these may be parameterized for speed, quality, color, stars, d and texture to go along with each character. Alternatively, programmatically render procedural textures on various 2D/3D objects s.a. wood, marble, glass, etc.. Perhaps also with physical simulation sprinkled throughout such as fire, water, smoke, rain, wind, fog, etc.

Professions Segment
A segment where puppets dress up as a profession such as doctor, computer scientist, geologist, archaeology, etc.

Computer Graphics
- Hierarchical modeling w/ dynamic reparenting for object interactions s.a. person holding and throwing a ball.
- Support both 3D and 2D
- Drawing in 2D and 3D on iPad with export to vector graphics capability via piecewise cubic splines and/or polygon meshes
- Blending options between layered objects
- Object oriented animation
- File Structure: scene, camera, text, bone, animation, audio, particle, texture, pose, muscle, video, image, mesh, setting, cycle, dialogue, rigidbody, volume, drawing, curve (swp), bind
- SMIL : Implicit parallel and sequence using named time points s.a. kick_sequence: +5.
- Declarative animation e.g.'s: Virtual Human Markup Language (VHML)
- Hierarchy of coordinate frames and transformations between them very important (e.g. Skeletal Subspace Deformation SSD)
- Can have multiple joints moving simultaneously (e.g. man jumping and rotating legs and swinging sword all at same time)
    a. I see this as separately defining the path for each joint, adding in the velocities, and then combining them all at once
- Start with  collection of poses
    a. MeshIK (MIT). 
    b. Switching between (2D, 3D?)
    c. MeshIK could work for facial expressions by combining 2D facial muscles, but via explicit combination of lower level poses via higher level descriptions?
- Texturing by order of difficulty: solid textures, UV tiling, parametric texturing, UV unwrapping, UV normal mapping
- Collections: Textures, Black artistic styles automated via software modules, effects (frame transitions, weather, explosions, physical phenomena, anachronisms)
- Textures: Applying textures in a sticky way may require assigning colors to "points" before animating via morphing or transformations. This is the default for 3D, but somewhat unclear for 2D since we don't generally think of having points on 2D surfaces.
- Hierarchical modeling: 1.) Basic shapes via curved surfaces, polygons and common shapes 2.) Details via sculpting, displacement & Normal mapping, texture mapping, procedural textures, etc. 3.) Rig to the basic shapes and attach details to the basic shapes (i.e. muscular) 4.) Apply recursively based on target topology and level of detail. 5.) Dynamic process (i.e. as needed, on/off switch, etc.)
- Rig skinning techniques: Mesh surface Hermite patches; ball & socket joints
- Silhouette reconstruction: Painted details, skeletal animation
- Theoretical pipeline: Ortho 2D to 3D model -> rig -> painting -> ball/socket/roller or Hermite stuff -> joint animation
- Hair: manually mold and paint shape (limitations to non-curcly/flowing fixed hair molds, e.g. french braids, afros, etc.). I can image 2D bone/particle based animation for black women's hair since it has flowing motion that can be simulated w/ bezier and/or springs, which help me get familiar with particle simulation systems. Idea: Mold on a i mock 3D scalp in 3D and then place directly over the 2D face.
- Skirts/dresses: Attach to legs, split along inner thighs 
- Head: manually mold and paint shape and attach to neck
- Curvy bones: Allow for posing
- Drawing around bones: Preserve elasticity by drawing around the bones handling contraction/expansion from the rest pose. Keep track from distances from bones/joints. Different drawing styles. Use smooth curves at joint contraction/expansions. 
- Rest pose (w/ disparate bones and sweeps, e.g. for divide and conquer) -> New pose (via drawing around) -> Can be done in one pass through the vertices?
- Create silhouette -> Add left ortho silhouette (exploit symmetry) -> Add top ortho for overlapping body parts (e.g. arms/hands) -> Rigidly attach over the length of the bones -> Add balls and sockets, aka joints -> Draw around bones in one pass
- Subdivide mesh -> Move components individually -> Attach via ball and sockets -> Conquer mesh by smoothing between components -> Create new poses manually -> Use stored poses to create more convincing poses
- Idea: Assume "rest" pose, move individual vertices away from tension and toward relaxing by distance using offline calculated Dx, Dx, Dz, Dxy, Dxz, Dyz. Tension/relaxation points can be calculated from angle offsets from rest.
- puzzle piece breakdown of body parts, i.e. pieces that fit together (e.g. via vertices). Attach to bones connected at joints along Hermites
- Elasticity: Advanced (Can be refined after basic animation timing of joints is evaluated)
- Clothing: Skirts may continue the notion of "hermites" at the seams, while other clothing can be solidly molded. See Motu Patlu.
- Free form Deformations (FFDs): muscles, squashing, squeezing, stretching, boneless morphing, etc. 
- 2D vs 3D: Start with 2D, for e.g. tweening lines and points along with FFDs and "hermite" joints, and illusion of 3D via layers, shadowing and bas-relief (Be disciplined about this 2D stuff. No 3D at first! At least until someone gives us $$.). Animation quality will depend more the timing (speed), camera angles, color (rendering) vibrancy and of course the story telling.
- Intra-body 2D shadowing: Use 3D rendering (gradient transparencies, etc.) of separated layers to give an even more illusion of depth
- Bones joints animation: Looking closely, every body part is overlaid another, basically making it unnecessary to do complex joint connecting via hermite/bezier curves or otherwise.
- Humanoid Animation Tools (First release): Bones/Joints, FFD, Curves, Closed Shapes (B-splines) (e.g. facial animation, muscle control, etc.)
- Humanoid Painting: Simple Curves (Bezier), Complex Curves and Closed shapes (B-spline) & Fill regions (Curves connected along they endpoints or intersected) (e.g. curves define borders for a fill region where can be colored individually to match or not to match the fill regions) 
- Painting Strokes: border/curve stroke widths, procedural textures (e.g. noise), gradients
- General Animation Tools: Onion skinning, Stroke-based bones/joint/curve/shape posing (e.g. curve fitting to Bezier and B-spline)
- 2D Layers: Basically precludes the need for complex attaching and connecting
- Background Painting: Can use a combination of humanoid (i.e. curves/shapes/fills) techniques plus manual painting. Probably stick with abstract shapes for now, o.w. I'm screwed! The detail and quality of the background really does matter. Thing making smaller objects, Bino & Fino DVD 2 really proves this out, for e.g. zoom in to draw smaller and smaller details. This along with smoothed curves are very visually appealing (e.g. The Proud Family. Definitely consider Perlin noise procedure
- Background Techniques: Color offset from lines (e.g. The Proud Family)
- Procedural or vector-based shape filling: This is very challenging (again). The problem is the attachment points along boundary curves, as these cannot change, but the control points are not strictly tied there, so it's difficult to control. This is especially critical as we don't want to introduce vertex-based operations to keep the animation design "clean."  
- Hierarchical shape filling : Use Inverse Distance Weighting or, K-Nearest Neighbor or RBF to morph child elements (i.e. auto-move stuff inside closed shapes). Caveat is that shapes must be convex, so expect textures around joints to be disconnected, which is acceptable for first release.
- Silhouette based 3D modeling, with 2D bezier and B-spline curves of silhouettes from various angles stored, which can be animated by changing the silhouettes between key frames. Purpose: Not to store any pixels which are difficult to manage. Let various portions of the mesh overlap with the union taken.
- 2D to 3D "curves" correspondence: Closed curves -> closed shapes & single curves -> surface patches, where surfaces patches have to deform and "settle" on the underlying closed shape on which they rest. E.g. decorative hair curves in 2D vs. decorative hair patch strands in 3D, or decorative close ripple curves vs. cloth patches.
- Pose changes 2D: Curves and closed shapes seems to seamless allow for smooth interpolation between 3/4 straight and forward face views. Take a look at Proud Family, which is professional quality, and it's not a stretch to interpolate hair, face curves, clothes between view angles, and seems quite straight forward mathematically actually. However, shapes will change drastically before disappearing (for e.g. eyes). Ultimate, will likely require curve/end point reparenting of the same shape, or creating an entirely new shape, as well as support for disappearing curves, for which one can image smooth fading out (experimental). In general, closed shapes do not need to be interpolated between as the pace of the story doesn't make it a necessity. 
- Agile Compositing: Basically, any piece of animation can be animated separately & independently and "dropped" into the composited environment at will. Using curves allows us to reposition, resize, tweak animation at will. Basically, animation segments are not fixed on the timeline, basically timeless and position-less, and can be stitched together arbitrarily, unlike Blender sequence editor, which is basically impossible to modify animation segments independently, even for minor changes.
- Sever-Client Model: Raspberry Pi backend with browser WebGL front end.
- Prospective Perspective: Can be applied last, i.e. after some standard rasterization procedure of the 3D/2D scene/characters, for e.g. by moving stuff farther way inward, etc.
- CSG : This may be needed for mouths (e.g. The Proud Family girls)
- VFX : 3D probably okay here, since 2D also looks fairly complicated
- Bezier Hierarchy : T-junction support (attach along t), joint hierarchy extended to curve hierarchy (e.g. to handle t-junctions, decorative curves and complex shapes s.a. mouths e.g. Dijonay lip grooves), w/ Bezier tangents enforced to support closed shapes. One can imaging parenting entire curves or just a subset of control points (e.g. to support talking decorative lines), and support to change z-index between frames. T-Junctions are a generalization of end point connected curves.
- Facial Bones : Probably not, overly restricted. At the end of the day, will still have to draw key poses! for the 2D to work well.
- Overlapping action : This means that certain curves reach their climax at different times, or progress at different rates, which needs to be thought through. Specifying varying speed and paths (?) between different components between key frames, and then combine them, esp. for how extreme poses vary between body parts, e.g. arms motion vs legs motion. Will likely have a per object (i.e. curve/shape/joint) animatable. Not really key frames, but rather something like animation-centric "key poses", where visualizing the motion takes precedence over determining stills. E.g. in Maya here.
- Post processing vs interactive: Backgrounds have the added advantage and being able to smooth silhouettes in bulk, since they are not animated.
- Rendering: We can bypass rays/grids/etc and go straight to rendering the next ray pixel because we assume that all the art is flat (i.e. 2D) and facing forward.
- 3D to 2D Bones: I can see it possible to animated bones in 3D, while taking the projection against the viewing plane to determine the 2D attachments. This allows for complex movements while allowing me to visualize 2D movements. This could be extending with 2D orthographic views that are auto-morphed during tweening. Can even imagine auto switching poses based on the skeletons offset from the viewing angle. Motivation is that moving individual control points is too complex to give convincing animation anyway, almost to the point where it makes sense to draw what you want any way using onion skinning as a guide, whereas facial animation will likely have to proceed using traditional animation to be convincing any way. This allows me to use simple polynomial based least squares to smooth curves, without having to keep track of joints & inflections, perhaps need to introduce higher order polynomials at times. Now we would have a collection of poses for each independent shape, plus simple transforms like translations, rotations, scalings and FFD, w/ default hierarchies and override accessible and all, and store the polynomials. Bones can be bendable as bezier I would think, at least for the spine, hair/clothes effects and other more smoothly elongated motions, which would also give me some practice in getting the timing right for deformations rather than joint changes only.
- Smoke & Fire: Use blender with alpha backgrounds. This because smoke and fire is not really story/mission critical for Afro-centric stories, so I should be able to off load it technologically, unlike black hair, for e.g., which is mission critical for larger reception of the animations.


Web-Based
- Basically the entire animation process can be Web based, until the final rendering.
- This moves my dependency away from my Mac and Windows environment
- For e.g., animation from Nigeria, etc.
- Pushing towards Raspberry Pi development
- Realtime Interactivity & Playback: Some functionality (e.g. smoothing) can be copied in JS/WebGL to the front-end

Subtitles
I looked more closely at the Legend of Qin trailer and I now see that the subtitles are so crisp and clean because each letter is surrounded by a subtle dark gray outline.

Levels of Animation Complexity
1) Green key puppets
2) Face movement only
3) Feet movement, talking while moving towards, hand gestures
4) Posing, walk/run cycles, action takes
5) 2D -> 3D

Fonts (Subtitling)
1) Children's Font - hand crafted using bezier curves
2) Color coded - to compare translations
3) File that maps character to vector glyph
4) varying sizes, overlapping lines, shortened lines

Lip Sync
1) Map letter combinations to phonemes
2) Automated via muscles applied to different meshes

Keyframing
1) Paths change at extremes, paths can be interpolated in between

3D Transformations
1) Arbitrarily shaped object rotated about distant pivot point => orientation depends on location of sphere

Word Objects
1) Determine the relevant artifacts, persons, art works, etc. from the African diaspora
2) Incorporate them into meshes, curves, objects, textures, colors, etc.
3) Ideal ways to animate them in 2D/3D

Music:
1) Audio mixing "Addition of sound samples is not a good practice in sound mixing. One should fourier-transform both channels, sum two spectra, then transform the result back to time domain.link.

12 Principles of Animation:
1) Squash and stretch
2) Anticipation
3) Staging (i.e. direct viewers to most important part)
4) Follow through
5) Overlapping action
6) Ease in/out
7) Organic movements (i.e. curved)
8) Secondary action (complement main action)
9) Movement timing
10) Exaggeration
11) Preservation of volume and weight
12) Appealing character design

Better Smiling (For voice & acting)
1) Keep teeth slightly apart (Keeps bottom row from hiding behind top row)
2) Crinkle the eyes (differentiates from fake smile)
3) Press tongue against hard palate (Accentuates jaw lines)

Story Development
1) Sovereign African-American nation within U.S. territory
2) Princess Blessing is the princess of this so-called African-American kingdom, aka Village Kingdom.

Advertisements
1) Use 3D character animation of Princess Blessing
2) Maybe a simple setting of the "kingdom" in 3D.

Website
Name: agaankids.com, finnabekids.com, finnabeakid.com, finnafinna.com, finnabelit.com, finnaread.com, finnabe.com, finnadoit.com, finnatoon, finnaanimation. afrotoon, africananimation - Celebrating Black Kids
Yoruba Name: iwekika.com, fiimueranko.com - Pípa àjọyọ̀ mọ́ láàrín àwọn ọmọdé, Ṣíṣe àjọyọ̀ fún àwọn ọmọdé, Ìwé kíkà ló dùn
Type based content e.x.
1) News/Articles (tech, sport, health, biz, star, nature, folks) - In the end these may behave as tags, but the goal is to show the sections s.a. BBC or CNN
2) Books (folktales, original, aa story book, etc.) ?
3) Images (cartoons, article entries, video snaps, etc.)
4) Videos
5) What kind of content may be tagged (aka '#' hashed, i.e. browsed, not searched, separately): video, image, e-book, songs (i.e. HTML score & accompanying audio). The production of all these must be original.
6) social media integration
7) Banners (MIT 

-All African-American based to maintain quality
- Start w/ current events, then use literary devices to entertainingly peer into history, culture, etc.
Higher level articles: Contains any variety of different tag based media, but each media can still be searched separately via nifty classifying/marking/storing.
Idea: Mini-Google, i.e. self contained searching site of what we produce (original)

Motion Comics (Animated Comics)
- Allows to build on top of an already large collection of comic books and illustrated books
- Possible domains: afromotions.com, afromotion.com, africanmotions.com, finnabe.com (This can encapsulate finnabe.com, but more searchable and marketable as essentially an animation product), finnadraw.com, finnadoit.com, blackkidanimation.com, blakidmation.com, blackkidworld.com. blackkidmedia.com, blackkidspace.com, black kid thang, black kid stuff, black kid for real, black kid home, black kid rock, black kid finna, Black kids roll, Blacks finna roll, Blacks roll, finna roll, we finna animate, Black Kids Animate - We Finna Animate - Fíìmù ẹranko - La animación, Blacks Animate (blacksanimate.com), black kid lit, ebony kid, ebony collage, ebony smiles
- Yoruba versions: fiimueranko.com, aworanyiyira.com (Animated films?), aworanisere.com, aroworan.com (Orisha?). Ẹ̀rọ àwòrán, Àwòrán ìsopọ̀ (i.e. pictures tied together, still be confused with films). Àwòrán yíyà ìsopọ̀, yíyà ìsopọ̀, Ẹ̀rọ yíyà àwòrán, ẹ̀rọ ìyàwòrán (i.e. drawing machine), Ìyàwòrán iyaworan.com, Kí á ṣe é, Jẹ́ k'á ṣe é (Finna/Let's do it, more than just drawing, but audio, story telling, etc.)
- Ebonics version to complement both the English and Yoruba versions.
- Ultimate these names may come back to a larger computer graphics concept.

Copyable
- real video, e.g. fire/smoke/water effects as sequence of videos, perhaps with color extraction from the background
- sounds, e.g. web, YouTube, etc.
- Art work, via tracing program to collect curves and shapes
- Textures, e.g. photos, Google images, save as images, converted to bmp for reading, then placed "over" the desired region and projected onto it.

Components of writing music
- Theme
- Lyrics
- Rhythm
- Melody
- Bass line
- Harmony
- Effects

Milwaukee
- Oprah Winfrey
- Latrell Sprewell
- Al Jarreau
- Eric Benet
- Darlow (Backwood) Banks (Game of cans)
- Velvalea Rodgers "Vel" Phillips
- Taki S. Raton
- Congresswoman Gwen Moore
- Lance Kendricks
- Pastor Darrel Hines
- Pastor Marlon Lock
- Lamont Bentley
- Calvin Bellamy (Coo Coo Cal)
- Kolin Kaepernick
- Gee (Gee's Clippers)
- Marcus Duke
- Coach Al Holmes
- Sylville Smith
- David Clarke Jr.
Others (non Milwaukee born):
- Ardie A. Clark Halyard
- James Cameron (activist)
- Joshua Glover
- Isaac N. Coggs

Title: Sylville's Ghost - Transformed out of the ashes, Sylville Ghost - Transformed out them ashes, Sylville Ghost - Beauty from ashes, Ghost of Sylville - Change out of ashes, Ghost of Sylville - Changed from ashes, Sylville Ghost - Change for ashes, Sylville - Changed out of the ashes, Rising above the ashes, Milwaukee Riots - Rising Above the Ashes, Them Riots - Above them ashes, Finna Rise Above the Ashes, Sherman Park - Finna Overcome, Sherman Park - Finna Show Up, Sherman Park - It be like that (sometime), Sherman Park - Smoke Rising, Up in Smoke, It's on fire, The Meltdown, Finna get Real, Warning Cry, One Day Away, Sherman Park Going Up - One Day Away (Try to bring out the human element), The Sherman Park Four - One Day Away, Milly Four - One Day Away, Mil Crew - One Day Away, Mil 4 Real, Really Milly, Mil Mil, Milly Milly, Tru Crew, Ifinna - The hidden papyrus #issue 1,  Ifinna Detectives, Ifinna & Iwill, Passage,  Own Origin, Ebony Flower, Own 'em, Our Own Origin
Story line: Gang of kids on a journey of exploration through the city of Milwaukee, exploring relevant land marks. How about a story of black kid investigators investigating the Sylville Smith shooting death and the ensuing riot. Trayvon, Mike, Deedee (Sasha) & Fay (Willow). Kids are interrupted in their play with news of rioting, for which they go about investigating and encounter Sylville's ghost at the scene of the crime, who encourages them to avoid taking risks with they life as he tours them around the scene. 
Other analogies/references once the build up and climax begins?
Four character traits:
Athlete (jersey & sweats): Latrell, Mike Wilks, Lance Kendricks, Kevon Looney, kolin Kapernick, Michael Bennet (Make these names as call outs part of the game of cans)
Minister/Activist (jeans & shirt): Marcus Duke, Pastor Darrel Hines, Pastor Marlon Lock, Taki Raton
Statesman (beauty queen pants and hat): Gwen Moore, Lena Taylor, Vel
Dance (African buba): Nefertari dancers, AACT
STEAM (ghost): Oprah, Clayborn Benson III, Joshua Glover, Calvin Bellamy, Darlow Banks, Lamont Bentley, Victor Barnett, Jr. (Lil Vic), Al Jarreau, Eric Benet - When in need to minimize space use place names (WBHS, Running Rebels, Game of Cans, 414 Video Spotlight, etc.) in place of people names. There are many great success stories out of Milwaukee s.a. ...

2D Animation Platform
- No rigs, interpolation, timings, posing in 3D
- Copy timings, posing and perspectives from 2D images (photo, web, etc.) and images sequences from videos, all played in the browser
- Keep 3D compositing, lighting and camera action
- Chunkable groupings of curves with a start frame and an end frame
- Ray tracing for rendering colors & shadows (this part we improve upon, i.e. photorealistic, perlin noise, glow effects, etc.)
- Copy 2D effects from movies via image sequencing with a list of thresholded of colors
- Design own characters, and trace over reference images
- Differentiate border lines (for fill) from non-borders. Keep track of depths for current strokes, and named hierarchical styling/coloring, which could be referenced again later, groups similar to layers. E.g. character -> jacket -> pocket -> simple_stroke, etc. 
- Need a place for scratch work alongside "real" work
- Perlin noise for organic looking textures
- Secondary "paint" strokes for lighting, shadows, effects
- Order hierarchically with css-style classes, like skin, 
- file structure:
render
   properties (i.e. default object colors, relative depths)
   lights (colors, positions and/or attachments globally or relative to objects, has own timeline)
   camera (has its own timeline)
       properties (positions, normals, )
       motions (camera movements via curves, s.a. constrained least squares on the path and camera look to, this where we can do our 'performance timing')
   scene (scene descriptions to allow for changing from scene to scene)
     1.txt (1st scene)
     2.txt (2nd scene)
object
   character names
     1.txt, 5.txt, 100.txt (i.e. 1st, 5th, etc. frame
   background names
   prop names
   etc.
frame
   1.txt (reference to objects and starts of sequences, each with their associated render overrides, transforms, fade ins/outs, etc.)
   2.txt (or image sequence & its position)
   etc.
sequence
   image
      fire sparkle
         thresholds.txt
         seq
      smoke cloud
      etc.
   shape
      bro_man_say_hello.txt (i.e. relative sequence of frames)
      bro_man_run.txt
      etc.
audio
    1.mp3, effect.mp3, dialogue.mp3, etc.
- Cloths and hair: Cannot be easily copied, as they react to the character movement
- Ajax stuff: render specific frame by holding state machine and going through frames until we reach, or various short cuts, without render of specific objects, etc.
- Normals: Check at 2n curves that make a shape to determine which should be the normals of each shape (i.e. no need to draw in any specific direction, this is important for 3rd party artists integration who don't know how the software works)

Comic Idea (New)
1. TMNT style ideas
2. Gods of ancestors impregnate three African-American women, King (Black rabbit w/ sword and sheath), Queen (red fox w/ bow and arrow) and Price (green wolf with spear and shield)
3. Tubman, sent from the Gods, steals the newborns from the Baby incubators, hides them underground, initiates spiritual entreaties, prayers, potion that turns them into their figures. Tubman, w/ her pistol, she serves as their trainer in espionage, combat, stealth, etc.
4. The trio hides in their underground locations and searches for knowledge of their ancestors in the hood while battling pimps, thugs, gangs, drugs, ignorance, rioting, stealing, poverty, etc. in their search for the knowledge, s.a. scrolls, scriptures, divine objects, texts, oral folklore, ebonics etymology, science & maths, etc.
5. The mythical world characters come from African American folk tales from the Southeastern U.S. slave descendants, the main characters are personified as kids without clothing, and similarly for the evil folks, except can be personified as deities, rulers, demagogues, monsters, etc.
6. In general, the characters are open to religion. They could wear hoodies when inside public venues, s.a. churches, etc. but they pray to their gods and ancestors for help and counsel. Create tension between the science oriented prince and the religious oriented King
7. Character back drops: Prince: Grew up religious fanatic, was exposed to science and logical thinking and college and now focuses on scientific development
King: Grew up gifted and religious, grew into great orator, spokesman, philosopher and civil rights advocate. Queen: Grew up secular, into hip-hop, speaks urban dialect, wants to be a mother to own children one day. (e.g. of how too much backdrop overly grounds the main characters, making it hard to generalize the story)
8. Simple Character play: Prince mostly scientific who is at odds with the centrally religious/political views of King. Both tolerate, but are uneasy of the more secular Queen who is more loose, easy going and into partying and music.
9. Red (blood) fox (cunning) w/ black (beauty) heart (love) shield, black (black people) wolf (power) w/ white (righteousness) eye (vigilant) shield, green (sustenance) rabbit (nimble) w/ gold (money) sun (enlightenment). 
10. One-word characterization: King (leader), Queen (socialite), Prince (revolutionary)
11. Pan-African shields: Red sun shield, Black eye shield, Green heart shield

Alternate:
1.) Three rabbits: African-American Brothers and Sister Rabbits Reborn (red heart, black eye, green circle), African-American Folktale Rabbits Reborn, Lil' Bruh and Sis Rabbits Reborn, African-American Warrior Princes Reborn, Lil' Afro Warrior Rabbits Reborn, Lil' Afro Reincarnate Warrior Rabbits, Little Afro Fighter Rabbits, Pan-African Fighter Rabbits, Reincarnated Warrior Rabbits, Reincarnated Solider Rabbits, Reincarnated Fighter Rabbits, Reincarnated Divine Rabbits, Divine Rabbits Reincarnate, Divine Kid Warrior Rabbits Reincarnate, Kid Divine Warrior Rabbits Reincarnate, Kid Spirited Warrior Rabbits Reincarnate, Kid Spirit Warrior Rabbits Reincarnate, Kid Spirit Incarnate Escape Rabbits, Young God Incarnate Escape Rabbits, Kid Incarnate Escape Rabbits, Kid Incarnate Stealth Rabbits, Young Incarnate Street-smart Rabbits, Young Incarnate Underground Rabbits, The Underground Rabbits, The Rabbits Underground, Divine Rabbits Underground, Super Rabbits Underground, Boss Rabbits Underground, Boss Folks Underground, 
2.) They slowly grow rabbit features
3.) afrorabbitsreborn.com, afrorabbits.com
4.) One liner: A group of 3 young reincarnated rabbits from their hideouts in abandoned shacks of the underground railroad and with the help of their mentor and trainer, Tubman, defend the African-American community from Satan and his horde demons hellbent on destroying the black community.

Alternate:
1.)  
2.) Boss Eagles Underground (i.e. based on a traditional Gullah Folktale), Boss Ebonies Underground, Boss Kids Underground
3.) One Liner: Three 3 young eagles reared by their mentor and trainer, Tubman, hideout in abandoned shacks of the underground railroad from where they defend their community from the evils of Satan and his demons. 

Alternate:
1) Dolls On The Underground, New Underground
2) The Doll Maker, Tubman, creates dolls in her underground layer that are brought to life to engage the community in their daily affairs.

Alternate:
1)  Underground Tale Road, Underground Tale Told, Underground Tale, Underground Story Road, Underground Folktale, Underground Storybook, Wonderground, Wonder Underground, Underground Art Story
2) One liner: Tubman, conductor of the underground railroad, connives from her underground lair to bring stories to life and save them from being destroyed by evil warlord, Crow.
 3) undergroundtale.com, undergroundstorybook.com
4) Evil warlord Crow has demonic, or minstrel-like features and a crow rides on his shoulder. Personification of a slave w/ tattered clothes, chain around his foot, or something art-like related to white depictions of blacks during jim crow, lives in a cemetery. 

Alternate:
1) Arisen Conductor, Own Origin, Tubman Reborn, Tubman Story, Sister Tubman, Tubman Alive, Tubman Animated, Tubman in the Hood, Tubman Chronicles, Tubman Tale, Newage Tubman, Tubman Anew,  (tubmancomic.com, ownorigin.com, tubmanarisen.com, tubmanalive.com, tubmanagain.com, tubmananimated.com, tubmanreborn.com, tubmanstory.com, tubmantale.com)
2) One liner: Tubman, conductor of the underground railroad and government spy, comes back to life setting up an epic clash with the evil forces trying to destroy her community.
3) Story: An evil menace of government agents are terrorizing the community, promoting organized crime and sabotaging community-based organizations. Web, leader of the NAACP, and Fred, leader of the Black Panther Party, consult with Carver on his research on the human genome and his discovery of the so-called life gene that unlocks the mystery of life and death and is potentially able to bring the dead back to life, and agree to use the technology to bring Tubman, conductor of the underground railroad and government spy, back to life to fight the brutal subversion and once again tilt the balance of power in favor of the good people of the community.
4) Carver: scientist who brings Tubman back to life; Web: leader of the NCAAP; Fred: leader of the Black Panther party; 
5) Perhaps to come later => Edward: African Art Collector; Nat: preacher
  
Alternate:
1) Robo Tubman, Robot Tubman, Tubman Bot, Tubbot, AI Tubman, Agent Tubman, Agent Million, Agent Rip, Agent Ancestor, Agent Harriet, Agent Rit, Princess Blessing (princessblessing.com)
2) One Liner: Computer Scientist Dr. Carver applies his research in artificial intelligence to build robot of famed Underground Railroad conductor and government spy, Harriet Tubman who gets help from Carver's daughter Princess Blessing to battle robotic government agents that are terrorizing the black community.
3) Story: An evil menace of government robotic agent o'neils built in collaboration by the DoD, CIA and FBI are terrorizing the community, promoting organized crime and sabotaging community-based organizations in the hood. Web, leader of the NAACP, and Fred, leader of the Black Panther Party, consult Computer Scientist Dr. Carver to build an advanced humanoid robot of Harriet Tubman, famed conductor of the underground railroad and government spy, and with the help of Carver's daughter, Princess Blessing, fight to end the brutal subversion and restore their race.
4) All characters named after prominent characters in African-American history

Alternate:
1) Hood Tale, AfriAmerican, Afro-American Tale, African American Tale, Pan African Tales, Pan African Tale, Pan Afro Tale, Ethnic Tale, Heritage Tale, Culture Tale, Afro Battle, Afro Battles, Afro War, Africom, Afro Fray, Afro Duel, Afro Combat, Afro Warriors, Afro Warrior, Afro Army, Afro Battlers, Afro Fighters, Afro Heroes, Afro Faithful, Afro Legion, Afro Loyals, Afro Core, African Faithful
2) One Liner: Computer Scientist Dr. Carver applies his research in artificial intelligence to build robots of famed Underground Railroad conductor Harriet Tubman and folktale trickster Bruh Rabbit, and with the help of Carver's daughter Princess Blessing battle the government agent robots that are terrorizing their community.
3) Story: An evil menace of government robotic agent o'neils built in collaboration by the DoD, CIA and FBI are terrorizing the community, promoting organized crime and sabotaging community-based organizations in the hood. Web, leader of the NAACP, and Fred, leader of the Black Panther Party, consult Computer Scientist Dr. Carver to build advanced humanoid robots of Harriet Tubman, famed conductor of the underground railroad and government spy, and of Bruh Rabbit, famed trickster of African-American lore, and along with the help of Carver's daughter, Princess Blessing, and fight to end the brutal subversion and restore their race.
3.1) Alt. Story: Replace Princess Blessing with Bruh Rabbit (brorabbit.com)
3.2) Alt. Story: Brother Rabbit is Princess Blessings pet, a gift from grandma as a reminder of fabled African-American folktales she told her under the moonlight.
3.3) Alt. Story: Brother Rabbit comes alive from the pages of a book of African-American folktales as she flips through it looking for a morale message to help her succeed.  
3.4) Alt. Story: NSBE National Chair, Mario, joins the fray. Junior. Or better, just use Fred.
4) All characters named after prominent characters in African-American history
5) Character play: Princess Blessing: Innocent protege; Tubman: Serious; Bruh Rabbit: joker

Alternate:
1) Afro Matrix, Afro Gods, Augmented Afriality, Afriality, Afroality, Afrireality, Augmented Nigality, Niggality, Nigrality (nigality.com, augmentednigality.com)
2) One Liner: African-American Computer Scientists innovate an augmented reality that finally gives blacks the technological edge necessary to compete in the arms race and develop their own race.
3) Story: Divested and powerless from centuries of technological backwardness, blacks cower under the iron fist rule of government agents who mercilessly impose their will through advanced foreign technology. Fred, leader of the Black Panther Party, consults with Dr. Carver on his ground breaking research in augmented reality to architect the most advanced augmented reality in the world to give blacks unprecedented access to cutting edge technology superior to that of the ruling world government, leading to an uprising unlike anything ever before seen in world history. 
Story: Divested and powerless from centuries of technological backwardness, blacks cower under the iron fist rule of government agents who mercilessly impose their will through advanced foreign technology. Dr. Carver and his group of African-American computer scientists architect the most advanced augmented reality in the world that gives blacks unprecedented access to cutting edge technology superior to that of the ruling world government, leading to an uprising unlike anything ever before seen in world history. 
4) Nomenclature: Terms are plays on words from computer science and Ebonics. Names from popular African-Americans. 
5) Main Characters: AI Tubman, Agent Tubman, Harriset, AI Harriet, Aramindata, Dataminta; Brother iRabbit, Code Rabbit; Hack Panther, Hack Jag, Hacker Jag, compu cougar, Quegar, Queue Cougar; Crypto Preacher, Minister Theorem, Minister Theorizer, Minister of Theory, Theory Preacher, Minister Theor, Rev Al Theor (political leader of Afriberty (Afridom, Afreedom), mythical African-American state); Digi Crow, Crow Automaton, Cipher Crow, Electro Crow, Video crow, Videocrow, Vidicrow; Doc Compuda; Dr. Twan, Doc Ray Ray, Docky Doc, Deon, Duvay; N.I.G. Neurological Intelligence Girl (Central A.I. processing unit); Folk Cluster (Vidicrow, Quegar, iGrabbit/Abrabbit/Frabbit, Nìjàpá/Frìjàpá, Nalántakùn, Frolden - African Golden Cat); Frògún; Afrọba, Frọba (King of Òyótúnjí/Yorubra/Afrifẹ̀, a mythical Yoruba speaking kingdom in Africa); Frobiang (President of Spanafrica/Equina/Afriaña, i.e. a mythical Spanish speaking country in Africa)
6) Dr. Carver runs a team of underground African-American scientists, men and women, who come together nightly to research cutting edge technology in computation; Doc Compuda works from his secret underground lair under Afro Church along with a small team of research scientists to develop augmented reality in the image of African Americans. After 20 years of hard work, Augmented Nigality is born.
7) Fred is a black nationalist leader of the Black Panther Party who battles injustice in the black community through armed patrols, logistics planning, education and food drives. 
8) Period: Year 2100, government begins using humanoid robotic agents to spy and sabotage efforts in the black community. Wind of the plan is learned through divine knowledge at Afro Church, spawning computer research in augmented reality in order to counter the droid agents, Augmented Nigality is born. Problems: outsourcing, empty factories, boarded up homes, litter and trash
9) Alternative: It's the year 2100, African American augmented reality is at war with government sponsored robots. Who will win depends on a number of factors not the least of which are economic support and technology development. See Afrofuturism in America such as never before with the birth of a technologically advanced black race.
10) Technology: See through casing that protects vital circuitry
11) Robots noticeably visible to prevent harm to innocent civilians
12) Start out speaking all three languages
13) In the year 2100, combat droids unleashed by the ruling world powers are waring against the Ebony race. Augmented Nigality is a technology corporation in the African-American country of Afridom/Renig/Renigon(Black born again), and a leading provider of augmented reality technologies for the war. Doc Compuda/Naynay/Shenay is the CEO of Augmented Nigality and the primary consultant for Rev Al Theo/Theor, president of Renigon, Ọba, king of the Yoruba speaking Ọ̀yọ́túnjí kingdom, and Frobiang/Chimère, president of Afriaña, a native Igbo former Spaniard colony in Africa. These leaders in tandem have devised AI powered intelligent robots to defend the Ebony race against their arch nemeses.  
14) Other terms: Virtual Nigality, Mixed Nigality
15) Doc Duvay is a Renigonian mathematician and scholar who translated the ancient Egyptian mathematical bible of mathematical proofs and derivations from the Yorùbá kingdom of Ọ̀yọ́túnjí, Kemelements/Kements/Thoth's Elements or Ẹ̀rí Mímúdánilójú Thoth in the Yorùbá language. The Yorùbá in turn translated it from an extant ancient Egyptian Hieroglyphics text. 


Online (YouTube) Titles:
1) Afro Animated Music Video 1
2) Don't Dull Whiz Kid Animated Hip Hop, Cut It O.T. Genesis Animated Hip Hop, etc.
3) Dreezy body animated
4) Hip Hop 4 Kids - Cut it O.T. Genesis
5) Music Video 4 Kids - Don't Dull Whiz Kid, Music Video 4 Kids - Dark Horse
6) Use animated subtitles

Gospel DVD
1) Little Praisers
2) Kid Praisers
3) Gospel Praisers
4) Animated Gospel Praisers
5) Gospel Praizers
6) Praise Team
7) Praize Team
8) Gospel Sunday School
9) 

Software Titles
1) Gogo Animate (gogoanimate.com)
2) iAminate (ianimatestudio.com)
3) Mobi Animate 
4) We Animate Too (weanimatetoo.com, weanimate2d.com)
5) We Animate 2D (The only professional 2D animation software in the world built for mobile browsers)
6) Mobi Animate (mobianimate.com)
7) Etho Animate
8) Ethimate
9) Mobiate
10) Augmented Mobility
11) animashin.com
12) piAnimate/PiAnimate (pianimate.com)
13) Nanimate (nanimate.com) Nano + Animate 
14) 2danimate.com
15) mocloud2d.com
16) Mo Cloud Animate
17) Mo Cloud 2D Animate
18) Mo Cloud 2D
19) Mobile Cloud 2D
20) Collab 2D
21) Anywhere 2D, 2D Anywhere
22) Omni2D, Omni Place, Omnimate,
23) Mobile 2D
24) Palm 2D
- Palm 2D allows 2D animators to animate their features directly from their mobile devices
25) Touch 2D
26) Mobile 2D
27) Mobi 2D
28) Tap 2D
29) Tab2D
30) Walaa
31) Lil Vic
32) Vik 2D


-The Lightest Animation Software in the World
-The Lightest Animation Software Ever
-The world's lightest professional animation software designed for mobile browsers
-The world's sole animation software for mobile browsers
-Animation software at the nano scale
-Nano + Animate = Animation on the go
- Animate on the go
- The Adventurer's Animator
- An Animator's Adventure
- Big stories, small screens
- Big dreams, no hassle
- No desktop, no problem
- Draw Mobile
- What you draw is what you animate
- Big dreams, small budgets
- Awesome stories, Accessible software
- Your story, your way
- Breaking down barriers to animation
- The artist's animator
- Free form animation
- The Animator's Dream
- Eroyaa (i.e. Ẹ̀rọyàá Machine for drawing)
- Iroyaa
- eronaa
- Touch Animate
- Mobile Animate
- MoAnimate

Web Series
- Afro Babies
- Afros Babies (afrosbabies.com)
- Afros Baby (afrosbaby.com)
- AniBabies
- Mocrew
- MoCrib

Cloud and Non-cloud films, JS/client only version

Upgrade to the paid version of MoAnimate or signup for MoAnimate Cloud

Download MoAnimate
1.) For free
2.) To use the most innovative and easy to use 2D animation software in the world 
3.) To use the only mobile cloud-based 2D animation software in the world

Sign up for MoAnimate Cloud
1.) Create your films watermark-free
2.) Manage your films online from anywhere in the world
3.) Invite others to work on your film
4.) All for only $7.99/month.

Upgrade to the paid version of the MoAnimate App
1.) To create your films watermark-free
2.) With only a one-time purchase of $9.99

Sign up for the MoAnimate Cloud
1.) To get all the benefits of upgrading to the paid version of the MoAnimate App
plus:
2.) You can manage your films from anywhere in the world online
3.) For only $4.99/month
4.) And cancel anytime

Sign up for the MoAnimate Professional Cloud
1.) Includes all the benefits of signing up for the MoAnimate Cloud
plus:
2.) You can invite others to work on your project or join a another project to work collaboratively
3.) Only $9.99/month



1.) Render your film professionally in HD
3.) $4.99/month for up to 10 films
4.) $9.99/month for unlimited films
3.) $4.99/month for up to 10GB
4.) $9.99/month for up to 100GB
5.) $19.99/month for up to 1TB



5.) Pay nothing for up to 10 MB
5.) Pay only for what you animate 
6.) Pay a nominal $0.001 per stroke
6.) Pay a one-time sign up fee of $9.99


African Story Book spinoff
1) Animated PreSchool (animatedpreschool.com)
2) Social network for providing voice overs and scripts
3) Crayon (wax), marker, pen, pencil, gel stick, brush (? not easy to simulate w/ rigid interface)
4) w/ d-based opacity and dots
5) Pencil, Crayon, Solid

TODO:
1) Select for stopPropagation (i.e. recover 3 fingers)
2) groups
3) film/scenes/selection grids
4) gesture select
5) flick to delete
6) Timing operation gestures: select, shift, squash/stretch
7) Squash & Stretch
8) New selectable: images, transforms, upload images
9) fixed translate only gestures
10) pull out tabs
11) select fade ins: cut, copy, paste, transforms
12) store transforms instead of new curve pints for selectable curve transforms
13) select individual transforms vs the whole shabang
14) block-like transforms/groups on the bottom
15) csv, edit/add only entries
16) loops, transforms and layers (call it groups since they are not identical) w/ gesture end time set capability and flick for forever
17) eraser gesture
18) brush tools: pencil, crayon or solid; line cap, glow, opacity, width
19) camera: pan, zoom, fade in/out (overlay)

Advantages:
1) Simultaneously perform cut-out and hand drawn animation
2) Ability to create movement/motion
3) Loose coupling
4) Modeless
5) Speed and collaboration
6) Export animations for gaming
7) Animation social network
8) Animation content management system
9) 

Alomate

Story A Day
1) storyanimated.com
2) storyanimate.com 
-We love to animate stories
-We love to animate the world's stories
-We love to animate great stories
-We love to animate inspiring stories
3) animatestory.com
4) animateastory.com
5) animationoftheday.com
6) preschoolanimate.com, preschoolanimated.com
- Preschool stories animated
- Animated stories for preschoolers
7) africanstoryanimate.com
8) ariseanimation.com
9) alomate.com
10) africanstoryretold.com, africaretold.com, usretold.com
11) animatorhistorian.com, animatorjournalist.com, animatorscientist.com, animatorblog.com
12) panblack.com, panababies.com, panebony.com

Objects
1) camera, background, layer, transform, brush, loop, canvas, curve, timeline, storyboard (?), audio, scene, shot, user, image sequence, model sheet (?), image, transition, color picker, shape, sprite sheet (export only), movie clip (?), activity log (what, where, when, who), time-lapse (?), font/text (? future releases maybe), permissions, archive, email (? why, probably not), demo (?)

MoAnimate: splash animation
My Films : Non-Cloud, Cloud
Film 1: Scene, User (permissions, meta data, 2020? use circle images), Image (meta data), Image Sequence (meta data, mp4 w/html5 video), Audio/Preview (icon scrollable overlay), Activity (icon scrollable overlay w/ notify bubble, 2020?), Archive (icon scrollable overlay, second phase?), Library (?) - fade in between tabs/open for presses/slide for backward
Scene 1: Shot (optional?)
Shot 1: camera (icon overlay, second phase?), layers/transforms/loops (slide outs), timeline (slide down), brush (slide up), color (slide in), undo/redo (left?)

Payment Gateway
1) Native iOS/Android subscriptions + stripe for US/UK

Login
1) Google, Facebook, Twitter, LinkedIn, Instagram, Custom

Random
1) Pop up to resolve ambiguity: copy, paste single vs multiple
2) camera indicators: flashing corners, shooter bull's eye, i.e. viewfinder design (orthographic only), and treat like any other object on which transforms can be applied
3) scrollable overview for gestures
4) icons: image (overlay), image sequence (overlay), undo, redo, info/help (scrollable overlay w/ gestures info), camera (show, hide camera viewfinder)
5) select icons: copy, paste, cut

African kids Online portal
1) Ebony Smiles
2) Games (geography, maths, history, sports, games), Storybooks, Animated shorts, Apps
3) ios/Android app
4) Niggies, Nigkids, NigSmies, Niggy Smiles, NiggiesToo
5) dudukids
6) Ebony Kids, Ebony Kids 2D, Ebonies 2D
7) Nigtoon
8) Nig3D
9) Ebtoon, Yortoon, Dutoon, Negtoon, Ethnictoon, Naytoon, Nativetoon, Ustoon, finnatoon
10) Nigdu
11) FinnaXD
12) Afritoon, Afrotoon
13) Afritoon (general), Yortoon (Yoruba), Nigtoon/Afrotoon (Black American, e.g. nig/afro.afritoon.com), Hautoon (Hausa), Ibotoon (Igbo), Swatoon (Swahili)
- Direct from nigtoon/afrotoon to afro/nig.afritoon.com
- Nigtoon for "thick" ebonics, Afrotoon for general audience African American

brush parameters
Inputs:
1) curve (position & time), pressure, azimuth, altitude, distance, underlying color
Outputs:
1) noise, opacity, width, color, smudge, line caps
2) filters (gaussian, polynomial, sharpening, laplace, median)
configurable:
1) opacity, line caps, width, color, image
seed:
1) basic shapes (circles, triangles, squares, lines, curves, etc.)
2) position and combinations of those basic shapes
brush effects:
1) smudge, dodge and burn, erase, clipping mask, clipping mask, clipping layer, layer filters, blending modes (part of brush properties as opposed to layer)

Blacks in Computer Graphics
1) EbonyGraph
2) AfriGraph
3) DiasporaGraph
4) BlackGraph
5) NiGraph
6) NigGraph
7) DuduGraph
8) NaijaGraph

Types of animation;
1) Explainer video
2) Whiteboard animation
3) Frame by frame
4) Digital cutout
5) Motion graphics
6) Gaming animation
7) Special effects
8) Animatic

All in One
1) animate2d.com, blog.animate2d.com, tech.animate2d.com, cs.
2) es.animate2d.com, es.blog.animate2d.com, ...
3) yor.animate2d.com, yor.blog.animate2d.com, yor.tech.animate2d.com
4) animate2d.com/blog, es.animate2d.clom/blog, yor.animate2d.com/blog (YouTube for animations/storyboards/animatics, an account for each language)
5) Blog sections (computer science, animation, gaming, story development)

Yoruba Hymns
1) yorhymn.com
2) yorubahymn.com
3)

Grouping
1) Color
- HSV (square)
- HSL (Triangle)
- Slider
- Disc
- Palettes (3-way window open, lazy-load/show)
- Fill
- Eye Dropper
2) Brush Mode
- Paint
- Erase
- Smudge
- Wand Erase
- Clone
- Stamp
3) Brush Settings
- Brushes
- Spacing
- Hardness
- Scatter
- Smoothness
- Opacity Jitter (Pressure, speed, angle)
- Size Jitter (Pressure, speed, angle)
- Swatches (3-way window open, lazy-load/show)
4) Filter
- Blur
- Sharpen
- Drop shadow
- Sepia
- Gray scale
- Invert
- Opacity
5) Color Adjustments
- Hue
- Saturation
- Brightness
- Shadows
- Midtones
- Highlights
6) Reuse
- Copy
- Cut
- Paste
- Clipboard
- Copy to Sequence (as pixels, not layers)
- Cut to Sequence
7) Film (potential as inline horizontal scrolls, rather than separate views, or as a separate 2d grid-like with one button, eh, probably not)
(Or perhaps, show pop ups w/ some canvas still visible underneath)
- Layers
- Drawings
- Frame-by-frame sequences
- Shots
- Scenes
- Films
- Show Archived
8)  Tools
- Notes
- Subtitles
- Timelapse
- Full Screen
- Scripting (3D camera, z-index, custom animation, curves/smooth animation)
- Search
9) Import
- Image
- Video
- Shape
- Text
- Audio
10) Animate
- Translations
- Rotations
- Scalings
- Squash & Stretches
- Parenting (selection/attribute based, not view based)
- Looping
- Effects (i.e. color, filter)
- Grid warps
- Grid warp timing (which could use center of mass for gesture based space-timing)
- Skeletal warp
- Skeletal weight painting
- Edit Timing (current drawing by default, o.w. whatever is selected, i.e. drawings, sequences, shot itself, warps)
11) Action
- New
- Delete
- Hide
- Unhide
- Restore
12) Group (i.e. attribute based, not view based)
- New
- Delete
- Add to Group
- Remove from Group
13) Camera
- Pan
- Zoom
- Rotate
14) Select
- Rectangle
- Ellipse
- Lasso
- Wand
- Polygon
- All visible
15) Layer
- Alpha Lock
- Clipping Mask
- Merge layer below
- Merge layer above
17) Blend Modes
- Normal
- Source In
- Source Out
- Source Atop
- Destination Over
- Destination In
- Destination Out
- Destination Atop
- Lighter
- Copy
- XOR
- Multiply
- Screen
- Overlay
- Darken
- Color Dodge
- Color Burn
- Hard Light
- Soft Light
- Exclusion
- Difference
- Hue
- Saturation
- Color
- Luminosity
18) Export
- Video
- Drawing
19) Canvas
- Color
- Square Grid
- Perspective Guides
- Spacing
- Snap To
20) Users
- Permissions
- Activity
21) Settings
- Chromecast
- About
- Info
- Help
22) Move
- Freeform
- Flip Vertical
- Flip Horizontal
- Squash & Stretch
- Grid warp
- Skeletal warp
- Distort
- Skew

Take away: Undo/Redo/Cancel on the top right (w/ cancel grayed out if inactive). Bottom navigation for everything else